﻿package isoengine.graphics {	import bubbletools.util.Pointdata;	public class AnimationData {		private var name:String;		private var frameShift:Pointdata;		private var frameCount:Number;		//		public function AnimationData(name:String, frameCount:Number, X:Number, Y:Number) {			this.name = name;			this.frameCount = frameCount;			this.frameShift = new Pointdata(X, Y);		}		public function getName():String {			return (name);		}		public function getFrameCount():Number {			return (frameCount);		}		public function getFrameShift():Pointdata {			return (frameShift);		}	}}